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About Me

All the Details

I've always had a passion for visual media since I was young. What started with a camera in my hand filming recap videos for local events in college, lead me down a path into video production, testing my skills with Visual Effects, and eventually to full 3d scenes. Over the past few years, I've turned my main attention to learning the ins and outs of an ever-growing list of software. Freelancing as a generalist, I've further developed my skills in all aspects of a 3d pipeline working on projects involving character and environment design, 3d modeling, fluid/grain/volumetric/cloth simulations, asset texturing projects, lighting, and compositing. I've had the opportunity to spend time working at two broadcast news stations, in television post-production, managing a photography and live events studio, working with a VFX postproduction group on music videos for brand name artists, and on proprietary product animations for startups.

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Constantly pushing for learning and growth, I'm taking online courses in Blender, Unreal Engine, and Houdini to transition into Realtime and studio workflows in the coming months and years. I am currently looking for a generalist role where I can utilize as many of these skills I've picked up over the years or looking for an opportunity in a junior specialist role at which I can develop my skills with guidance and mentorship rather than learning on my own.

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I am diligent, with high attention to detail, a solid understanding of the entire video and 3d pipeline and their software packages, and I'd love to help you with your next project.

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